Ray Tracer in Unity

Technology Used: C#, Unity Game Engine, Compute Shaders

Building on the same concepts that were used in the Ray-tracer made on JavaScript and WebGL I developed a Ray-Tracer which can support real-time raytracing. Using Compute Shaders to do calculations on the GPU helps in achieving this. Another improvement here, is that I’ve used Ray marching to render the geometries in the scene.